2015年4月19日星期日

Mikael's idea for my project

We had a presentation for us final project on Mikael's class. After my presentation, Mikael thought not only bracelet but also shoes was not very novelty. He helped me do a present survey in the class and found most of my classmates don not like bracelet or necklace. But for a badge they thought it was ok.

So I redesign my project like these below.





I connect my badge with Google calendar, when people set their tasks time in the Google calendar, it will sent the data to the badge. And then it will show different color and vibration to remind users.I need to use a LilyPad and a Neo Pixels. But my supervisor told me it maybe a little bit difficult to link with Google calendar, but he would help me to do these.Thanks God~~~

2015年4月17日星期五

NEW design for clothing!

I have a new idea for my clothing now! Design a clothing maybe too big, so I turn to tiny things such as shoes or bracelet.


The first idea is a bracelet. There will be a LED board on the users arm. And the same function and theory as the previous design. But I add vibration in it and put off the headphone. In the same time there also has gamification elements. If people fail to do their tasks three times a week, the device will die until next week coming.


Because not all of people like bracelet,especially boys. I need to think about boys too. After I searching from the Internet, I found there was a lighting shoes that very interesting. Maybe this will be popular to boys.

2015年4月16日星期四

Gamification Examples

Gamification likes a game, but not a game.  There are three characters to define it: the first is using game elements such as points and badges; the second is using game design techniques and the third is that used in non-game contexts.  The most important is that could influence peoples real life

The first example is Nike Plus. Nike is famous for making running shoes, therefore they wants people could be encouraged to run more.  In 2006, Nike developed a new device called Accelerometer, that could track every single step people take when they running. Nike put it into shoes so that it could measure how far, how long and how fast the people has ever had.  Users can also compare themselves to previous times and then make a new running plan.  The reason why says that Nike+ is a gamification example is that runners can establish goals and challenges for themselves. When they achieves that goals successfully, they will get a trophy or a medal( game elements). The other interesting thing is that with this device, runners could compete against friends or get encouragement from friends.  The design meaning of the Nike+ is to let people go out and run, rather than siting down in front of the computer and just playing running games.  It uses game structures to help and encourage people to make running experience feel somehow richer and more rewarding.

The second is HabitRPG who takes the form of a role-playing game.  There are three main items in this application.  Habits are long-term goals which are utilized to change a persons habits.  When you finish a good habit, the role will gain gold and experience, if you do not do that you will lose health.  Dailies is something you should finish it in a known, scheduled, and repeatable fashion.  User needs set it in advance.  And it has the same rules as the habits: gain gold and experience or lose health.  The third is To-Dos.  This is a one-time tasks that can be added or deleted at the users desire.  If you finish one, you gain experience and the to-do then disappears in checking box.  Unlike the other two, you could have a large amounts of time passes without doing to-dos and that will not lose health whereas they will become more valuable over time.  If you complete them once, you could get more experience and gold.  With the gold user could buy decorations for their roles in this app.  This app aim is to help users improve real life habits.  The better you are at this ,the more you progress in the game.

The last is called Deloitte Leadership Academy.  This app has the same theory as the HabitsRPG.  The different point is that it is built for encouraging employees to complete course modules, share comments and ideas or achieve certain leader board status.

2015年4月15日星期三

The Idea for final project 2

After talking with Nora, she gave me a new idea for my final project. Don't just pay attention to mobile app, I need do something that more fun rather than for working.

At beginning, I want to design a cloth with colorful lights in it.  Nora told me I could add my timetable idea into the cloth. So I redesign my project like this.


This cloth has LED s,air bags and headphone.  According to different minutes the LED will show different color and sentences. When people set their tasks in the device, before 1 hour, 30 minutes, 15 minutes and 5 minutes the cloth will tell people use blue, green, yellow, orange and red lights. If users miss their tasks, the air bags will full of air to remind people they fail to finish the tasks.

While my friend told me if I designed some clothes like this to encourage people to do their things on time, she won't buy it because she thought the air bags looked like a punishment. And professors also thought the air bag not very good. So I need change the design idea of the air bags...

2015年3月11日星期三

The development of my final project idea

Last Sunday my mom phoned me that there were some girls killed after they met the friend who they knew from the internet. She was worry about me because I always chat with my friend through the internet. Some news like girls were killed by bad guys happened often. So the safety of the mobile app is very important. However how could I do it?

At first, I want to use area internet like UL WiFi or company WiFi. Only when you log on, you can use this app. However this idea has limitation on users and is not good for my app's development. Then I want to use some platforms which could provide safety to users. Because I design the app whose aims is to suit for young people. On the other hand, through my own experience I consider to cooperate with school education system. Through the education system, my users could be students and teachers,even stuffs. Only them could use their school account number, ID and password to log in my app. In some degrees, it could be security. But if making friends is the only function on my app, it would be simply. I want to do something more useful for student and teachers. So I add schedules, news, clubs and timetable for exams and academic etc.. The other importance thing is to let it has motivation. For this part I would like to put gamification on it while I still should think twice.

figure 1 the brainstorm

figure 2 let more people use it

figure 2 connect to education system

figure 3 app content

figure 4 motivation

figure 5 the layout

2015年3月6日星期五

The gamification

Gamification Design Framework

Professor Werbach’s six-step gamification design framework is described in lecture unit 7. To help with your final written assignment, below is a summary of each element.
Your submission should be organized around these six tasks. However, this is not a precise template. You could start with an overview of your system, for example. And you don’t need to address every specific question below; they are just offered to illustrate the design steps.
  1. Define business objectives. Why are you gamifying? How do you hope to benefit your business, or achieve some other goal such as motivating people to change their behavior? The first written assignment focused on this step of the process, so you may wish to look back on your earlier submission and the peer assessments for guidance. As you state your objectives, emphasize the end goal or goals of your gamified design rather than detailing the means through which you'll achieve this goal. Basically, if your gamified system does what you intend, what specific positive results will it generate for your organization?
  2. Delineate target behaviors. What do you want your players to do? And what are the metrics that will allow you to measure them? These behaviors should promote your business objectives, although the relationship may be indirect. For example, your business goal might be to increase sales, but your target behavior could be for visitors to spend more time on your website. As you describe the behaviors, be sure to explain how they will help your system achieve its objectives. The metrics should in some fashion provide feedback to the players, letting them know when they are successfully engaging in the intended behaviors.
  3. Describe your players. Who are the people who will be participating in your gamified activity? What is their relationship to you? For example, are they prospective customers, employees at your organization, or some other community? And what are they like? You can describe your players using demographics (such as age and gender), psychographics (such as their values and personalities), Bartle’s player types, or some other framework. You should show that you understand what sorts of game elements and other structures are likely to be effective for this population. For example, you might discuss whether a more competitive or cooperative system would be better for this player community.
  4. Devise your activity loops. Explore in greater detail how you will motivate your players using engagement and progression loops. First, describe the kinds of feedback your system will offer the players to encourage further action, and explain how this feedback will work to motivate the players. (Remember: rewards are only one kind of feedback.) Second, how if at all will players progress in your system? This includes how the system will get new players engaged, and how it will remain interesting for more experienced players.
  5. Don't forget the fun. Although more abstract than some of the other elements, ensuring that your gamified system is fun remains as important as the other aspects. In order to fully explore this aspect of the design process, consider how your game would function without any extrinsic rewards. Would you say it was fun? Identify which aspects of the game could continue to motivate players to participate even without rewards.
  6. Deploy the appropriate tools. By this point, you've probably identified several of the game elements and other specifics of your gamified system. If you haven’t already, you should explain in detail what your system would look like. What are some of the game elements involved and what will the experience be like for the players? What specific choices would you make in deploying your system? For example, you might discuss whether the gamified system is to be experienced primarily on personal computers, mobile devices, or some other platform. You might also describe what feedback, rewards, and other reinforcements the players could receive. Finally, think about whether you’ve tied your decisions back to the other five steps in the process, especially the business objectives.

Because my group mates choose gamification as a point for their final project, I have to consider it. Actually I can not discriminate the different between the gamification and game. Ori introduces Cousera to me. After learning a few lessons, I have a deeper understanding of the gamification.  I think it is better than game and has more meaning for people. I could add it into my app. Maybe it will appeal more people like my design. 

figure 1 classmate ideas

figure 2 my group idea--gamification

2015年2月18日星期三

The new idea for my final project

After Ori and I met our superviser a few weeks ago, I had to change my mind of my final project. As a lot of people wanted to make map app for UL, I needed to make something new. Chris told me that I could do something about mobile apps such as making friends.But as I knew there were lots of apps about making friends. For example,Facebook, Snapchat,QQ and Wechat etc.. They had already been convenient to users. These apps had powerful functions. So I should find something that was different from them. Actually it was very difficult for me because of the technical skills.

figure 1 QQ Chat

figure 2 Wechat

But at first I should native the users' range.  The users' range of the apps I had mentioned before was very extensive. But it couldn't be denied that the young people was the main part. So I decided to make the app which could be used by young people. The other point was the app's content. I should considered that it was used for living or business or entertainment.

Because I am international student in my university, the international office will servers and help us for all the time. Our international office has a program named Buddy Program which could make friends with every countries' people while the process will take you long time. At first, we need to apply this program and then the international office will email us. Then our buddy program friend will contact us thought email. Even we do these, maybe we cannot be friends for some reasons such as common topic, interesting things, timetable,background and respect etc..

figure 3 the brainstorm

The second thing is coming from my experience.  When I came to university first time, I felt confused about the layout. I wanted somebody could help me to familiar with it and as a guide for me. So I think I could make an app that could use for new guys at school. whereas I know some apps could do it now, I still should find something new...